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loginInfo.php contains the IP:port pair of the FusionFall login server, which the client will connect to. It loads the web pages locally using the file:// schema, and fetches the game's assets from Turner's CDN (which is still hosting them to this day!). Normally those would be hosted on the same web server as the gateway, but the OpenFusion distribution (in it's default configuration) doesn't use a web server at all! assetInfo.php contains the address from which to fetch the rest of the game's assets (the "dongresources"). The web player will execute the game code, which will request the following files from the server: /assetInfo.php and /loginInfo.php. This will potentially become relevant later, as people start experimenting and mixing and matching versions. Note that the version of the web player distributed with OpenFusion expects a standard UnityWeb magic number for all assets, instead of Retro's modified streamed magic number. The Web Player was previously copied there by installUnity.bat. This triggers the browser to load an NPAPI plugin that handles this MIME type, the Unity Web Player, which the browser looks for in C:\Users\%USERNAME%\AppData\LocalLow\Unity\WebPlayer. The browser/Electron client opens a web page with an tag of MIME type application/vnd.unity, where the src param is the address of the game's.
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Both Retro and OpenFusion get around this issue by distributing an older version of Electron, a software package that is essentially a specialized web browser. The original game made use of the player's actual web browser to launch the game, but since then the NPAPI plugin interface the game relied on has been deprecated and is no longer available in most modern browsers.
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unit圓d bundle that contains the game code and essential resources (loading screen, etc.)
A custom version of the Unity Web Player, which gets loaded as an NPAPI plugin.A web server that acts as a gateway for launching the game.A web browser compatible with the old NPAPI plugin interface.ArchitectureįusionFall consists of the following components:
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If you want, compiled binaries (artifacts) for each new commit can be found on AppVeyor.įor a more detailed overview of the game's architecture and how to configure it, read the following sections. If you're having trouble with this, refer to steps 4 and 5 from the previous section. Once you've added the server to the list, connect to it and log in.